VR Software Engineer

Dreamscape Learn

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Culver City, California, US on site Until 8/21/2026 First posted December 11, 2025 Last posted December 11, 2025
Job description

Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Unity programmer to help build and maintain our educational content that is built on our next-generation learning platforms. You’ll work on interactive applications across VR environments, backend systems, and integrations that connect our immersive experiences with real-world learning outcomes.

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical challenges, writing clean, efficient code, and collaborating closely with a multidisciplinary team of artists, designers, educators, and engineers.

Roles & Responsibilities:

Software Development 

  • Design, develop, and maintain VR/AR applications, backend services, and supporting tools.
  • Write clean, efficient, and reusable code following established best practices.
  • Debug, optimize, and refactor existing code to improve performance and scalability.

Collaboration & Problem-Solving 

  • Work with Product, Design, and Educational Content teams to translate requirements into technical solutions.
  • Collaborate with other engineers on system design, architecture discussions, and code reviews.
  • Participate in team standups, sprint planning, and cross-functional project reviews.

Quality & Reliability 

  • Develop and maintain unit and integration tests to ensure code stability and reliability.
  • Ensure that content products run to specifications on all desired platforms.
  • Help monitor system performance across deployments and assist in troubleshooting production issues.
  • Contribute to documentation, internal tools, and shared coding standards.

Requirements

  • 3–5 years of professional software development experience, with at least one shipped or production-level project.
  • Proficiency in C# and/or C++, with strong understanding of object-oriented programming and design principles.
  • Experience in using version control for software development
  • Knowledgeable in integrating assets from other departments (Arts, Sound, Animation, etc.) into scene hierarchy
  • Knowledgeable in software design patterns that work well in the Unity applications.
  • Experience using the Unity game engine for interactive or immersive applications.
  • Experience in Unity workflows and package management
  • A strong understanding in the following Unity packages: Render Pipelines, Timelines, Jobs, Burst, uGUI, UI Toolkit, and Addressable
  • Experience developing for VR/AR/XR or other 3D interactive systems.
  • Strong problem-solving skills and an ability to work effectively in a collaborative, cross-functional environment.

Preferred Skills:

  • Familiarity with networking, multiplayer systems, and/or real-time data pipelines.
  • Familiar with AI development tools
  • Experience with using and writing task tickets for scrum workflow
  • Experience in open world environments
  • Experience and/or understanding of Tech Art techniques (shaders, VFXs, etc.)
  • Bachelor’s degree in computer science, Software Engineering, or a related field (or equivalent experience).

Benefits

  • Compensation $120,000- $130,000 per annum
  • Health/ dental/ vision insurance
  • Employee Assistance Program
  • Unlimited PTO
  • Perks at work

 

Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.

About this role

Summary

Develop VR/AR applications, collaborate with teams, and ensure system performance and stability.

Job title

VR Software Engineer

Experience level

3–5 years

Industry

software

Location requirements

Culver City, California, United States, on-site preferred

Salary

Compensation $120,000- $130,000 per annum

Management role

No

Skills & keywords

Required skills

c#c++unitygame enginerender pipelinestimelinesjobsburstuguiui toolkitaddressablevrarxr

Preferred skills

networkingmultiplayerreal-time dataaiopen worldtech artshadersvfxscrum

Specializations

unityvrxrc#multiplayer
Locations

Structured locations inferred from the posting.

Culver City, CA, USA

On-site City