Unreal Engine Technical Artist

Epoch Games

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Winston-Salem, NC, us remote Until 8/22/2026 First posted March 22, 2025 Last posted March 22, 2025
Job description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).

OpenGL and Git experience isn't required, but is recommended.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies.

Minimum Requirements:

  • Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it
  • Online communication, team-collaboration skills, and English fluency
  • A passion for coding and a dedication to creating AAA quality games

Preferred Requirements:

  • OpenGL Experience
  • Git Experience

All your information will be kept confidential according to EEO guidelines.

About this role

Summary

Develop shaders, lighting, particles, FX, and optimize visuals in Unreal Engine 4

Job title

Unreal Engine Technical Artist

Experience level

not specified

Industry

gaming

Location requirements

Remote work, no relocation needed, global team

Salary

Not specified

Management role

No

Skills & keywords

Required skills

Unreal Engine 4ShadersLightingParticlesVisual Effectsoptimizationcommunicationenglish

Preferred skills

OpenGLGit

Specializations

ShadersLightingParticlesVisual EffectsOptimization
Locations

Structured locations inferred from the posting.

Winston-Salem, NC, USA

Remote City