Technical Artist
The Mill
Apply to this jobThe Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.
The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.
Role Responsibilities:
- Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
- Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
- Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
- Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
- Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
- Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases
Technical Requirements:
- Extensive experience working with Unreal Engine
- Advanced experience of Unreal's Blueprints system
- Advanced experience with Maya (3dsMax considered)
- Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter
Beneficial Additional Skills (not essential to the role but would help differentiate candidates):
- Experience with VR/AR authoring in Unreal
- Maya Rigging experience
- Shader programming experience
- Scripting skills with MEL, Python, C#, Javascript and C++
All your information will be kept confidential according to EEO guidelines.
Summary
Designs and optimizes Unreal content, assists artists, and develops interactive experiences.
Job title
Technical Artist
Experience level
advanced
Industry
entertainment
Location requirements
New York, NY, US; remote not specified
Salary
Not specified
Management role
No
Required skills
Preferred skills
Specializations
Structured locations inferred from the posting.
New York, NY, USA