Technical Animator

Cloud Imperium Games Limited

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Manchester Until 9/12/2026 First posted March 18, 2026 Last posted July 14, 2026
Job description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest independent studios globally, dedicated to delivering next-generation AAA experiences. We think outside the box, encourage creativity, and develop ground-breaking technology that raises the bar for the gaming industry and our community.

About the Role:

Join an industry-leading team of veterans building the pinnacle of animation pipelines and technologies. As a Technical Animator III, you'll bridge the gap between technical innovation and creative expression—making highly complex systems accessible and empowering for artists and animators across the company.

Your work spans the full spectrum of animation technology: next-gen facial and body rigs, Maya pipeline development, cross-platform deformation systems, version control workflows, external tool integration, and in-engine implementation. If it moves in our games, you'll help make it possible.

What You'll Do

  • Support cutting-edge animation pipelines and tools that empower multiple animation teams.
  • Collaborate with cross-functional teams to bring characters and vehicles from concept to polished in-game implementation in StarEngine.
  • Implement character interaction systems, transitions, and behaviours that delight players.

What We're Looking For

Required:

  • Proficiency with Maya animation and rigging systems.
  • Proven coding skills in Python.
  • Shipped at least one game using a commercial game engine.
  • Proven ability to communicate technical concepts & requirements clearly across disciplines.
  • Proactive, hands-on approach with a passion for getting great animation in players' hands.

You'll thrive here if you:

  • Use critical thinking to guide technical decisions and advocate for your solutions.
  • Excel in collaborative, agile team environments.
  • Stay curious about emerging animation technologies.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

About this role

Summary

Support animation pipelines, develop tools, implement character systems in a game development environment.

Job title

Technical Animator

Experience level

not specified

Industry

gaming

Location requirements

Manchester, on-site role, no remote work allowed.

Salary

Not specified

Management role

No

Skills & keywords

Required skills

MayaPythonshipped gamecommunication

Preferred skills

None specified

Specializations

animationriggingprogrammingpipeline
Locations

Structured locations inferred from the posting.

Manchester, UK

On-site City