Software Performance Engineer for Memory, CoreOS
Apple
Apply to this jobThe OS Performance team is responsible for making your iPhone, iPad, Mac and Apple Watch run smoothly and speedily release after release. Come join us if you're interested in making Apple's products run as quickly and smoothly as possible while learning about a large variety of software components.
Description
Make a difference to iOS, macOS and watchOS by collaborating with software teams all over Apple. This position will require engaging with other engineering teams to gain a deep understanding of problem domains when developing features and helping them solve those problems with performance in mind. We evangelize best practices, help teams measure and understand their performance as well as optimize their existing software. To do that, as well as to help build the tools needed for analysis, a moderate amount of coding experience is required.
Minimum Qualifications
At least one object oriented language and at least one scripting language such as Python or Ruby
Enjoys debugging or analysis work
Experience writing native apps for (or debugging) iOS, macOS or watchOS preferred
BS/MS in CS/CE or equivalent
Preferred Qualifications
Experience with Xcode Instruments suite
Skills for understanding large system architectures
Interested in several areas of software (operating systems, graphics, UI Applications, ML, compilers, etc)
Excellent spoken and written communication skills
Enjoys working in a team environment
Competent and has delivered software written in Swift/SwiftUI/Objective-C
Summary
Optimize and analyze performance of iOS, macOS, and watchOS software components.
Job title
Software Performance Engineer for Memory, CoreOS
Experience level
entry level
Minimum experience
1+ years exp
Industry
software
Location requirements
On-site in Cupertino, no remote work allowed
Salary
Not specified
Management role
No
Required skills
Preferred skills
Specializations
Structured locations inferred from the posting.
Cupertino, CA, USA