Simulation Researcher/Engineer

Lumalabs Ai

Apply to this job
SF Bay Area, CA Remote, International remote Until 8/21/2026 First posted June 1, 2026 Last posted June 1, 2026
Job description
THE ROLE
We're building a sufficiently faithful, controllable simulation of the world — on top of Luma's generative video and 3D models — as the substrate for training general-purpose robot policies. As a Simulation Researcher/Engineer, you'll help define what that substrate looks like. You will sit at the boundary between generative models and classical physics simulation, and you'll be one of the people who decides where each one earns its keep.

WHAT YOU'LL DO
- Design simulation environments that are visually rich, physically plausible, and trainable at scale — a hybrid of generative rollouts and physics-engine-based scenes.
- Build the evaluation harness that tells us whether our world model is good enough to train robots on (sim-to-real gap, physical consistency, long-horizon coherence).
- Develop differentiable and GPU-accelerated simulation pipelines where they unlock new training signal.
- Drive the asset, scene, and task generation pipelines — including using Luma's own generative stack to bootstrap diversity.
- Collaborate with world-model researchers (upstream) and policy-learning researchers (downstream).

MINIMUM QUALIFICATIONS
- Strong background in robotics simulation, computer graphics, physics-based modeling, or generative 3D — degree or equivalent practical record.
- Fluency in Python and C++; deep familiarity with at least one production physics engine (Isaac Sim/Lab, MuJoCo, Bullet, PhysX, Drake).
- Track record of building simulation systems other people actually used.

PREFERRED
- Research on sim-to-real transfer, domain randomization, differentiable simulation, or neural-rendering-based simulation.
- Game engine, CGI, animation, or photogrammetry background.
- Publications at top venues (CoRL, RSS, ICRA, NeurIPS, SIGGRAPH).

About Luma


Luma’s mission is to build unified general intelligence that can generate, understand, and operate in the physical world.

We believe that multimodality is critical for intelligence. To go beyond language models and build more aware, capable and useful systems, the next step function change will come from vision. So, we are working on training and scaling up multimodal foundation models for systems that can see and understand, show and explain, and eventually interact with our world to effect change.
About this role

Summary

Design, develop, and evaluate simulation environments for robot training and research.

Job title

Simulation Researcher/Engineer

Experience level

null

Industry

software

Location requirements

SF Bay Area, CA; Remote, International; Singapore, SGP; remote allowed

Salary

Not specified

Management role

No

Skills & keywords

Required skills

pythonc++physics engine

Preferred skills

sim-to-real transferdomain randomizationdifferentiable simulationneural-renderinggame engine

Specializations

robotics simulationphysics-based modelinggenerative 3Dgraphicsneural-rendering
Locations

Structured locations inferred from the posting.

Singapore

Remote City

Dubai International City - Dubai - United Arab Emirates

Remote City

The Castro, San Francisco, CA 94114, USA

On-site City