Senior Character Rigger - [Assassin's Creed: Codename Invictus]

Montreal, QC, ca on site Until 9/22/2026 First posted July 24, 2026 Last posted July 24, 2026
Job description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation, technical art, and programming teams;
  • Contribute to pipeline tools and best practices.
  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation, skinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
About this role

Summary

Create and optimize character rigs in 3DS Max for AAA games.

Job title

Senior Character Rigger

Experience level

senior level

Industry

gaming

Location requirements

Montreal, QC, remote not allowed

Salary

Not specified

Management role

No

Skills & keywords

Required skills

rigging3ds MaxdeformationskinningPython scripting

Preferred skills

None specified

Specializations

character rigginganimation3ds Maxskin deformationpipeline
Locations

Structured locations inferred from the posting.

Montreal, QC, Canada

On-site City