Research Acoustic Systems Engineer
Meta
Apply to this job Redmond, WA Until 9/13/2026 8+ years exp H-1B sponsor history First posted July 15, 2026 Last posted July 15, 2026
Job description
Description
Meta Reality Labs is seeking a Research Acoustic Systems Engineer to advance the science and engineering of audio systems for next-generation augmented and virtual reality devices, including wearables and smart glasses. In this role, you will define the acoustic architecture of future AR/VR products, driving research into spatial audio, microphone array design, loudspeaker systems, and acoustic signal processing. You will shape the long-term technical direction of audio hardware and algorithms, working at the intersection of acoustics research and consumer wearable product development to deliver transformative listening and communication experiences.
Responsibilities
Design, analyze, test, and validate acoustic systems for research hardware platforms Develop models of loudspeakers, microphones, and audio systems to inform design decisions Define objective audio performance targets and KPIs for research hardware Lead factory test design and specification for prototype and research builds Collaborate with mechanical engineers, software teams, and researchers to optimize acoustic trade-offs and evaluate audio algorithms Develop automated measurement tools and workflows for acoustic characterization, and document simulation results and technical reports Coordinate with key partners (Researchers, Mechanical Engineers, System Engineers, Leadership, Operations) to support new and ongoing projects Manage project schedules, milestones, delivery, and relationships with prototyping vendors and contract manufacturing partners
Qualifications
8+ years of industry experience in acoustic systems engineering, including transducer design, acoustic modeling, and system-level audio performance optimization Experience designing and characterizing microphone arrays and loudspeaker systems for consumer electronics or wearable devices Experience with acoustic simulation tools (e.g., FEM/BEM solvers such as COMSOL or similar) and measurement instrumentation for acoustic characterization Experience leading technical strategy and driving cross-functional alignment on acoustic architecture decisions across hardware, software, and product teams Experience defining objective and subjective audio evaluation methodologies Bachelors degree in Acoustics, Physics, Mechanical Engineering, Electrical Engineering, or equivalent experience Experience publishing or presenting original research in acoustics, audio engineering, or a closely related field Understanding of transducer design and digital signal processing Experience with acoustic test equipment such as CLIO, Klippel, SoundCheck, Audio Precision, or similar Experience in modeling complex multi-disciplinary systems Familiarity with DSP fundamentals including digital filters, gain control, and dynamics processing Familiarity with mechanical design principles, FEA, and advanced materials Experience defining audio performance KPIs for hardware systems Experience tuning real-time audio algorithms (e.g., EQ, dynamics processing, loudspeaker protection) MS/PhD in Acoustics, Physics, Mechanical Engineering, Electrical Engineering, or equivalent experience Experience developing automated measurement and tuning tools for audio system characterization and verification
About this role
Summary
Design, analyze, and validate audio systems for AR/VR devices, focusing on research and development.
Job title
Research Acoustic Systems Engineer
Experience level
8+ years
Minimum experience
8+ years exp
Industry
software
Location requirements
Redmond, WA; remote work not specified
Salary
Not specified
Visa sponsorship
H-1B sponsor history
Management role
No
Skills & keywords
Required skills
acoustic modelingmicrophone arraysloudspeaker systemsFEM/BEM simulationacoustic characterization
Preferred skills
DSP fundamentalsmechanical design principlesautomated measurement toolsmulti-disciplinary system modeling
Specializations
acoustic systemsaudio hardwaresignal processingtransducer designspatial audio
Locations
Structured locations inferred from the posting.
Redmond, WA, USA
Work arrangement unknown City
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