Prototyping Systems Engineer - Platform Architecture

Cupertino Until 9/22/2026 3+ years exp First posted July 24, 2026 Last posted July 24, 2026
Job description

Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job, and there's no telling what we can accomplish together. Our Platform Architecture group is responsible for connecting our hardware and software into one unified system, and we design technologies to work seamlessly in unison. Join this team, and you’ll develop forward-looking prototype systems in collaboration with engineers across Apple. We take daring, revolutionary ideas and turn them into reality. You and your team will apply engineering fundamentals and start from scratch if need be. Together, our work will lead to the intuitive technology experiences that Apple is known for worldwide.

Description

The Platform Architecture systems prototyping team creates "livable prototypes"—complete product concepts that you can actually use, as opposed to concept demonstrations. We are a small team of self-motivated, curious generalists who love to make thoughtful, interesting new things.

In your role on the prototyping team, you will participate in concept's overall system design, from the top-level diagrams to participation in schematic reviews. Working with our software engineering partners across Apple, you will help prepare the OS, bootstrap and device drivers for the project. Once hardware has been fabricated, you'll work with your EE and ME peers on bringup and debugging.

Minimum Qualifications

BS in CS, CE, EECS, or similar engineering degree
Experience in design of computer systems
Experience in C/C++
Experience with common hardware interfaces such as PCI, UART, I2C, SPI, or USB
Exposure to low-level system software such as operating systems, bootloaders and device drivers

Preferred Qualifications

3+ years industry experience
MS or PhD in CS, CE, EECS, or similar engineering degree
Ability to work with EEs for hardware bringup and debug of prototypes
Ability to read and understand block diagrams, schematics, and datasheets
Familiarity with microcontrollers, both hardware and fiirmware
Familiarity with ARM architecture, Cortex-A and Cortex-M profiles

About this role

Summary

Designs and prototypes computer systems, collaborates on hardware/software integration, and debugging at Apple.

Job title

Prototyping Systems Engineer - Platform Architecture

Experience level

3+ years

Minimum experience

3+ years exp

Industry

technology

Location requirements

On-site in Cupertino, no remote work allowed.

Salary

Not specified

Management role

No

Skills & keywords

Required skills

C/C++hardware interfaces (PCI, UART, I2C, SPI, USB)low-level system softwaresystem design

Preferred skills

hardware bringupblock diagramsschematicsdatasheetsmicrocontrollersARM architectureCortex-ACortex-M

Specializations

system designhardware interfacesC/C++low-level system softwareprototyping
Locations

Structured locations inferred from the posting.

Cupertino, CA, USA

On-site City