Principal Game Designer - Dungeons & Dragons

Renton, WA, US Until 8/23/2026 H-1B sponsor history First posted June 6, 2025 Last posted June 6, 2025
Job description

At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!

The Principal Game Designer leads the execution of Dungeons & Dragons’ major product releases. These tentpole projects span analog and digital expressions and may include setting content, rules-adjacent systems, adventures, and platform-native features. This role architects and stewards the design vision of sophisticated product suites, working closely with design leads, editorial, rules leadership, and digital teams to ensure cohesion and quality across every player touchpoint.

What You'll Do:

  • Lead the game design execution of major multi-SKU product suites, collaborating with cross-functional partners to align scope, tone, and player value.
  • Structure content development plans, including product mapping, design outlines, and contributor briefs that account for both analog + digital formats.
  • Guide designers, freelancers, and partners in developing content that reflects D&D’s tone, design ethos, and evolving format needs.
  • Collaborate with rules design leadership to integrate new mechanics or modular systems under development into flagship products.
  • Act as the primary design voice for your product(s), providing vision, review, and iteration through every phase of development.
  • Partner with the Executive Producer and Head of Product to ensure your projects meet the quality bar and are delivered on time and within budget.

What You'll Bring:

  • 8+ years of experience in game design or narrative systems design, with direct experience leading complex RPG narrative product development.
  • Proven track record of shipping successful player-first game products—especially those involving worldbuilding, adventure design, and game ecosystem coordination.
  • Excellent communication and teamwork skills across disciplines—narrative, rules, product, editorial, and digital production.
  • Familiarity with Dungeons & Dragons design philosophy, tone, and audience expectations.
  • Demonstrated ability to scope and deliver large-scale, multi-part releases with distributed contributors.

Nice to Have:

  • Experience coordinating content across both physical + digital expressions (e.g., digital games, companion apps, etc).
  • Experience mentoring junior designers and leading small design pods.

Compensation Range, Currency USD:

  • Starting Pay Range: $148,400
  • Pay Range End: $206,300

In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more.

Wizards is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.

The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.

About this role

Summary

Lead design execution for Dungeons & Dragons major product releases.

Job title

Principal Game Designer - Dungeons & Dragons

Experience level

8+ years

Industry

gaming

Location requirements

Located in Renton, WA; remote work not allowed.

Salary

$148,400 - $206,300

Visa sponsorship

H-1B sponsor history

Management role

Yes

Skills & keywords

Required skills

game designnarrative systemscommunicationDungeons & Dragonsproject management

Preferred skills

content coordinationmentoring

Specializations

game designnarrative systemsworldbuildingadventure designRPG
Locations

Structured locations inferred from the posting.

Renton, WA, USA

On-site City