Pre-silicon ML and Compute Framework Engineer, Graphics, Game and ML

Cupertino Until 9/22/2026 5+ years exp First posted July 24, 2026 Last posted July 24, 2026
Job description

Apple’s Graphics, Games, and Machine Learning team provides the compute and graphics software foundation across all of our innovative products including iPhone, iPad, Apple TV, Mac, Vision Pro, and Apple Watch. The Pre-silicon Compute Frameworks team is seeking a senior engineer to influence and lead new features in Metal and Metal compute frameworks through our next-generation GPU hardware roadmap.

Description

The Pre-silicon Compute Frameworks team is responsible for API design and development across Metal and Metal compute frameworks for upcoming hardware features in future Apple Silicon GPUs.
As a member of this team, you will contribute to API design, development, and performance analysis across Metal and Metal compute frameworks for future Apple Silicon GPUs. Along with API development, you will develop critical compute and ML use cases to showcase new features.
You will partner with other leaders across Apple software and hardware organizations to propose, develop, and evaluate hardware features for new silicon generations from emulation through silicon.

Minimum Qualifications

BS/MS/PhD or equivalent in Computer Science or related field with 5 years experience.
Strong grasp and practical experience with at least one GPU compute APIs (Metal, CUDA, OpenCL, etc.)
Good understanding of machine learning fundamentals and familiarity with ML frameworks (PyTorch, JAX, CoreML)
Knowledge of Operating Systems, Computer Architecture, and CPU/GPU programming
Strong background in C/C++ programming

Preferred Qualifications

Experience collaborating in large cross functional projects
Familiarity with Apple framework and API design patterns
Hands on experience with ML frameworks (PyTorch, JAX, CoreML)

About this role

Summary

Lead API design and development for Metal compute frameworks in Apple Silicon GPUs.

Job title

Pre-silicon ML and Compute Framework Engineer, Graphics, Game and ML

Experience level

5+ years

Minimum experience

5+ years exp

Industry

technology

Location requirements

Located in Cupertino, USA, on-site role

Salary

Not specified

Management role

No

Skills & keywords

Required skills

GPU compute APIsC/C++ programmingmachine learningAPI designoperating systems

Preferred skills

Apple frameworkML frameworks (PyTorch, JAX, CoreML)collaborating in cross functional projects

Specializations

GPUAPI designmachine learningmetalcompute frameworks
Locations

Structured locations inferred from the posting.

Cupertino, CA, USA

On-site City