Member of Technical Staff, Training (Paris, London)

Paris remote Until 8/22/2026 First posted March 18, 2026 Last posted March 18, 2026
Job description

What You’ll Do

  • Drive down wall-clock time to convergence by profiling and eliminating bottlenecks across the foundation model training stack stack, from data pipelines to GPU kernels

  • Design, build, and optimize distributed training systems (PyTorch) for multi-node GPU clusters, ensuring scalability, robustness, and high utilization

  • Implement efficient low-level code (CUDA, cuDNN, Triton, custom kernels) and integrate it seamlessly into high-level training frameworks

  • Optimize workloads for hardware efficiency: CPU/GPU compute balance, memory management, data throughput, and networking

  • Develop monitoring and debugging tools for large-scale runs, enabling rapid diagnosis of performance regressions and failures

What You’ll Bring

  • Deep experience in distributed systems, ML infrastructure, or high-performance computing (8+ years)

  • Production-grade expertise in Python

  • Low-level performance mastery: CUDA/cuDNN/Triton, CPU–GPU interactions, data movement, and kernel optimization

  • Scaling at the frontier: experience with PyTorch and training jobs using data, context, pipeline, and model parallelism

  • System-level mindset with a track record of tuning hardware–software interactions for maximum utilization

About this role

Summary

Design and optimize large-scale distributed training systems using CUDA and PyTorch.

Job title

Member of Technical Staff, Training

Experience level

8+ years

Industry

software

Location requirements

based in paris, remote not specified

Salary

Not specified

Management role

No

Skills & keywords

Required skills

PythonCUDAcuDNNTritonPyTorchdistributed systems

Preferred skills

None specified

Specializations

distributed systemsmachine learning infrastructurehigh-performance computingCUDAPyTorch
Locations

Structured locations inferred from the posting.

Unknown location

Remote

Paris, France

On-site City