Member of Technical Staff, Training (Bay Area)
Genesis
Apply to this jobWhat You’ll Do
Drive down wall-clock time to convergence by profiling and eliminating bottlenecks across the foundation model training stack stack, from data pipelines to GPU kernels
Design, build, and optimize distributed training systems (PyTorch) for multi-node GPU clusters, ensuring scalability, robustness, and high utilization
Implement efficient low-level code (CUDA, cuDNN, Triton, custom kernels) and integrate it seamlessly into high-level training frameworks
Optimize workloads for hardware efficiency: CPU/GPU compute balance, memory management, data throughput, and networking
Develop monitoring and debugging tools for large-scale runs, enabling rapid diagnosis of performance regressions and failures
What You’ll Bring
Deep experience in distributed systems, ML infrastructure, or high-performance computing (8+ years)
Production-grade expertise in Python
Low-level performance mastery: CUDA/cuDNN/Triton, CPU–GPU interactions, data movement, and kernel optimization
Scaling at the frontier: experience with PyTorch and training jobs using data, context, pipeline, and model parallelism
System-level mindset with a track record of tuning hardware–software interactions for maximum utilization
Summary
Design and optimize distributed training systems with CUDA, PyTorch, and system-level tuning.
Job title
Member of Technical Staff, Training (Bay Area)
Experience level
8+ years
Industry
software
Location requirements
Bay Area; remote work not specified.
Salary
Not specified
Management role
No
Required skills
Preferred skills
Specializations
Structured locations inferred from the posting.
Unknown location