Member of Technical Staff, Simulation (Bay Area)

Bay Area on site Until 8/22/2026 First posted March 18, 2026 Last posted March 18, 2026
Job description

What You’ll Do

  • Develop a high-throughput, GPU-based simulation pipeline (primarily rigid body simulation for robots) to train robotics foundation models

  • Implement essential robotics features, including actuators, sensors, and controllers, in collaboration with the robotics team

  • Work with the policy training team to bridge the sim-to-real gap

  • Develop a real-to-sim pipeline in collaboration with the asset generation team

  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI

What You’ll Bring

  • Passion for your craft and demonstrated excellence in physics simulation engineering

  • Exceptional ownership and initiative—finding and solving problems independently

  • Extensive experience in physics simulation, with a preference for expertise in rigid body simulation, FEM, CFD

  • Insights and requests from a robotic researcher/engineer’s perspective for improving user experience

  • Proficiency in CUDA and GPU programming

  • Bonus: Experience in robotics control

About this role

Summary

Develop GPU-based simulation pipelines for robotics; implement robotics features; bridge sim-to-real gap.

Job title

Member of Technical Staff, Simulation (Bay Area)

Experience level

extensive experience

Industry

software

Location requirements

Bay Area; no remote work specified

Salary

Not specified

Management role

No

Skills & keywords

Required skills

CUDAGPU programmingphysics simulationrigid body simulationFEMCFD

Preferred skills

robotics control

Specializations

physics simulationCUDAGPU programmingrigid body simulationrobotics
Locations

Structured locations inferred from the posting.

Unknown location

On-site