Member of Technical Staff, Rendering (Bay Area)
Genesis
Apply to this jobWhat You'll Do
Develop a high-throughput rendering pipeline for training robotics foundation models
Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
Build an efficient platform for large-scale robotics training and evaluation
Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
Collaborate with a team of driven individuals committed to building general-purpose Physical AI
What You’ll Bring
Passion for your craft and demonstrated excellence in rendering and graphics engineering
Exceptional ownership and initiative—finding and solving problems independently
Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
A deep and holistic understanding of rendering pipelines
Production-level expertise in C++ and CUDA
Bonus: Experience in physics simulation
Summary
Develop and optimize rendering pipelines for robotics training and simulation
Job title
Member of Technical Staff, Rendering (Bay Area)
Experience level
8+ years
Industry
software
Location requirements
Bay Area, on-site work required
Salary
Not specified
Management role
No
Required skills
Preferred skills
Specializations
Structured locations inferred from the posting.
Unknown location