Member of Technical Staff, Rendering (Bay Area)

Bay Area on site Until 8/22/2026 First posted March 18, 2026 Last posted March 18, 2026
Job description

What You'll Do

  • Develop a high-throughput rendering pipeline for training robotics foundation models

  • Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models

  • Build an efficient platform for large-scale robotics training and evaluation

  • Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training

  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI

What You’ll Bring

  • Passion for your craft and demonstrated excellence in rendering and graphics engineering

  • Exceptional ownership and initiative—finding and solving problems independently

  • Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)

  • A deep and holistic understanding of rendering pipelines

  • Production-level expertise in C++ and CUDA

  • Bonus: Experience in physics simulation

About this role

Summary

Develop and optimize rendering pipelines for robotics training and simulation

Job title

Member of Technical Staff, Rendering (Bay Area)

Experience level

8+ years

Industry

software

Location requirements

Bay Area, on-site work required

Salary

Not specified

Management role

No

Skills & keywords

Required skills

renderinggraphics engineeringC++CUDA

Preferred skills

physics simulation

Specializations

renderinggraphics engineeringC++CUDA
Locations

Structured locations inferred from the posting.

Unknown location

On-site