Map Rendering Specialist

Future Mobility Corp. Ltd.

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Santa Clara, CA, us on site Until 8/21/2026 First posted March 22, 2025 Last posted March 22, 2025
Job description

Future Mobility Corporation is leading the next-generation technology innovation and integration for the global auto industry. With our broad talent base, we are building premium smart electric cars in China and shaping the future for automobiles globally. FMC is searching for talented, self-motivated professionals to work in a free-thinking culture creating the next gen premium entry EVs with the highest autonomous technologies at our Santa Clara, CA facility.

We’re looking for a highly motivated Map Rendering Specialist to join our growing team:

A. Responsibilities (essential to the position)

  1. Render maps in a 3D engine based on streamed vector data.
  2. Maintain the documentation for the map interfaces.
  3. Create real-time rendering techniques such as deferred rendering, shadow mapping/volumes, HDR, ambient-occlusion, particle systems for snow, rain, etc.
  4. Build tools and rebuild systems to maintain a real-time navigation map for the automotive embedded user interface system.
  5. Write GLSL shaders to implement specific real-time rendering effects for maps.
  6. Design, code and debug software to optimize the performance of map renderer.
  7. 7. Work with a cross-functional team of hardware engineers, application/UI software engineers, QA/Validation, and designers.
  8. Manage the relationship with the map data provider.

B.  Requirements:

1. Industry background:

· Experience working with rendering engines such as Unity and Unreal

· Experience with using geographic data to make a map

· Experience with vector graphics rendering/rasterization

· Strong record of innovation demonstrated through patents, papers or products

· Experience with 3D Mesh generation

· Proven ability to articulate and advocate a vision for technology direction with customers and internal development teams

2. Knowledge and skills: 

· Proficient in C/C++/C#

· Proficient in OpenGL/OpenGL ES2

· Experience with software project management, familiar with agile methodology

· Desired experience: Game graphics optimization (LOD, streaming, culling, etc.) and map rendering experience

3. Education / Training: 

  • Bachelor in Automotive/Embedded Software/Systems Engineering/Computer Science with 5+ years of work experience
  • Strong presentation skills and excellent interpersonal skills; fun, outgoing and easy to work with
  • Self-starter able to operate with minimal supervision to achieve objectives

All your information will be kept confidential according to EEO guidelines.

About this role

Summary

Develop and optimize 3D map rendering systems for automotive embedded UI.

Job title

Map Rendering Specialist

Experience level

5+ years

Industry

automotive

Location requirements

Santa Clara, CA, on-site; remote not specified

Salary

Not specified

Management role

No

Skills & keywords

Required skills

CC++C#OpenGLOpenGL ES2map datavector graphics

Preferred skills

UnityUnreal3D Meshpatentsgame graphics optimization

Specializations

map rendering3D graphicsshader programminggeographic datareal-time rendering
Locations

Structured locations inferred from the posting.

Santa Clara, CA, USA

On-site City