Lighting Artist
Larian Studios
Apply to this job Barcelona on site Until 8/21/2026 First posted May 8, 2026 Last posted May 8, 2026
Job description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lighting Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Create high-quality and visually consistent lighting for in-game environments and cinematics, working closely with the art director, art leads, and cinematic team.
- Support the overall lighting direction by maintaining consistency across scenes and locations, balancing artistic intent with gameplay clarity and performance.
- Collaborate with technical artists and other departments to follow established lighting workflows, tools, and standards.
- Optimize and troubleshoot lighting setups to ensure strong visual results within performance budgets across multiple platforms.
- Contribute to team knowledge by sharing insights, supporting peers, and continuously improving personal craft.
Requirements
- 3+ years of experience working on lighting for real-time environments and/or cinematics, ideally within game development.
- A strong portfolio or showreel demonstrating high-quality lighting work in real-time, with a good understanding of light, color, composition, mood, and storytelling.
- Hands-on experience with lighting in a real-time engine (e.g., Unreal Engine, Unity, or proprietary engines).
- Solid understanding of PBR workflows, real-time rendering constraints, and how lighting interacts with materials and post-processing.
- Good communication and collaboration skills, with the ability to work effectively within a multidisciplinary team.
- Willingness to work full-time on-site at our Barcelona studio.
Nice to Haves
- Familiarity with color grading, tone mapping, and post-processing techniques.
- Basic experience or interest in non-realtime lighting workflows (e.g., film or offline rendering).
- Background or interest in photography, cinematography, or visual arts.
- Experience collaborating closely with other artists in a production environment.
What we offer:
- An international team of over 550 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
About this role
Summary
Create high-quality and consistent lighting for in-game environments and cinematics.
Job title
Lighting Artist
Experience level
3+ years
Industry
gaming
Location requirements
full-time on-site in Barcelona, no remote work allowed
Salary
Not specified
Management role
No
Skills & keywords
Required skills
lightingreal-time enginePBR workflowscommunicationcollaboration
Preferred skills
color gradingtone mappingpost-processingphotographycinematography
Specializations
lightingreal-time environmentscinematics
Locations
Structured locations inferred from the posting.
Barcelona, Spain
On-site City