Level Designer

San Francisco or Tokyo Until 8/21/2026 First posted August 3, 2025 Last posted August 3, 2025
Job description


What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

About this role

Summary

Design and improve tactics game levels using Unity, collaborate with team, contribute to tooling.

Job title

Level Designer

Experience level

proven ability to make fun game content, shipped a game start to finish

Industry

gaming

Location requirements

San Francisco or Tokyo; remote not specified

Salary

Not specified

Management role

No

Skills & keywords

Required skills

unityc#game content

Preferred skills

programmingfast paced environment

Specializations

level designunitytactics gamesgame contentprogramming
Locations

Structured locations inferred from the posting.

San Francisco, CA, USA

Work arrangement unknown City

Tokyo, Japan

Work arrangement unknown City