Level Artist

Techland S.A.

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Wrocław, Województwo dolnośląskie, pl on site Until 10/4/2026 3+ years exp First posted August 5, 2026 Last posted August 5, 2026
Job description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Techland is looking for a talented and experienced Level Artist to join one of our teams in Wrocław or Warsaw. You will help to create amazing environments the players will be exploring and admiring. You will be moving mountains, raising cities and breathing life into in-game locations thanks to aesthetically pleasing composition and clever use of light and detail.

Your daily tasks: 

  • Participating in the creation of ideas and plans for a locations/levels.
  • Setting the rough geometry of locations (terrain shape, buildings, interior walls),
  • Finishing locations and cutscenes with existing meshes and decals.
  • Lighting locations and cutscenes to enhance the mood and to help direct gameplay.
  • Optimizing locations.
  • Collaboration with Level Designers (responsible for gameplay), Concept Artists, 2D/3D Artists and other people  involved in creating game locations.
  • Working using a proprietary editor.
  • Taking care of a particular part of the game (i.e. a large part of the environment).
  • At least 3 years of experience in level design or lighting video games levels.
  • At least one shipped AAA title.
  • Very good command of English.
  • Passion for games and knowledge of the gaming industry from the player’s perspective.
  • Ability to express ideas verbally and through quick sketches.
  • Excellent teamwork skills.
  • An eye for real-world and game references.
  • Familiarity with 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender).

What we offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
About this role

Summary

Create, optimize, and light game environments collaborating with design and art teams.

Job title

Level Artist

Experience level

3+ years

Minimum experience

3+ years exp

Industry

video games

Location requirements

Wrocław or Warsaw, Poland; remote work not specified

Salary

Not specified

Management role

No

Skills & keywords

Required skills

level designlighting3D modelingteamworkEnglish

Preferred skills

sketchinggame referencesAdobe Photoshop3DS MaxBlender

Specializations

level designlightingenvironment art3D modelinggame environments
Locations

Structured locations inferred from the posting.

Wrocław, Poland

On-site City

Warsaw, Poland

On-site City