Lead Gameplay Engineer - Unreal
Bigtime
Apply to this job Remote remote Until 8/21/2026 First posted March 21, 2025 Last posted March 21, 2025
Job description
A BIT ABOUT US
We’re the creators of Big Time, a breakout multiplayer action RPG, and the builders of Open Loot, a Web3 gaming platform powering hundreds of thousands of players and dozens of studios. Our ecosystem combines seamless onboarding, player-owned economies, and a robust NFT marketplace. Open Loot is fully live, profitable, and scaling fast—with over $300M in revenue and a growing network of partner games, token launches, and digital collectibles. Backed by veterans from Epic, Riot, Blizzard, and EA, we're building the future of games where players truly own what they play.
THE MISSION
As a world-class Gameplay Engineering Lead, you will head a small, fully remote team and work on an exciting Multiplayer, Action RPG title. Working on Gameplay at Big Time Studios, you will interact closely with Designers, Artists, and guide the engineering team in order to architect and implement gameplay systems throughout the project.
Requirements
- 5+ years of game development experience
- Shipped at least one high-quality AAA game for PC or Console
- Strong programming background and C++ knowledge
- Strong problem solving abilities
- Hands-on experience with gameplay systems like AI, Animation, Combat and Missions
- Experience profiling and optimizing game performance
- Ability to thrive in a collaborative environment with multiple stakeholders
- Experience managing gameplay teams
- Must love games!
Desirable
- Experience with MMO or Action RPG game development
- Experience with procedural world and dungeon generation algorithms
- Experience working on a distributed team spread across several time zones
- Unreal Engine 4 experience
What we offer
- Fully remote work, with a yearly company offsite
- Experience working with gaming veterans of game titles with a gross aggregate revenue well over $10B USD
- Unlimited PTO
- Work on a new IP with franchise potential
About this role
Summary
Lead a remote team developing gameplay systems for an action RPG using Unreal Engine.
Job title
Lead Gameplay Engineer - Unreal
Experience level
5+ years
Industry
gaming
Location requirements
remote work allowed, candidate can be anywhere
Salary
Not specified
Management role
Yes
Skills & keywords
Required skills
C++game developmentgameplay systemsperformance profilingteam management
Preferred skills
unreal engine 4MMOprocedural generationdistributed teams
Specializations
game developmentunreal engineC++gameplay systemsmultiplayer
Locations
Structured locations inferred from the posting.
Unknown location
Remote
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