Graphics Software Content Engineer

Orlando Until 9/21/2026 0+ years exp First posted July 23, 2026 Last posted July 23, 2026
Job description

Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.

Description

Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing. Core responsibilities of this highly collaborative role are: - Developing critical workloads for GPU validation (architecture, functionality, performance, power). - Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. - Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues. - Create bit-accurate C/C++ models for hardware verification.

Minimum Qualifications

Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages.
Excellent C/C++ programming skills.
Knowledge of key graphics rendering algorithms.
Relevant coursework/projects in Computer Graphics or Computer Architecture.
B.S. degree and 0 years of experience.

Preferred Qualifications

Expertise and knowledge of graphics rendering algorithms
Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
Architectural validation and design verification knowledge
Knowledge of hardware architecture and/or graphics hardware
Ability to work well in a team and be productive under aggressive schedules
Excellent communications skills, self-motivated and well organized

About this role

Summary

Develop workloads for GPU validation, collaborate on design verification, and create hardware models.

Job title

Graphics Software Content Engineer

Experience level

entry level

Minimum experience

0+ years exp

Industry

software

Location requirements

Orlando, on-site, no remote work

Salary

Not specified

Management role

No

Skills & keywords

Required skills

C/C++ programmingGPU APIs like Metal OpenGL DirectX Vulkan CUDAgraphics rendering algorithms

Preferred skills

graphics rendering algorithmssoftware graphics pipelinearchitecture validationhardware architecture

Specializations

GPU validationgraphics rendering algorithmshardware architecturesoftware graphics pipeline
Locations

Structured locations inferred from the posting.

Orlando, FL, USA

On-site City