Graphics Power Engineer, Platform Architecture

Austin Cupertino Until 9/22/2026 3+ years exp First posted July 24, 2026 Last posted July 24, 2026
Job description

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product. We are seeking a highly motivated, innovative, and dedicated engineer to join the GPU Platform Architecture Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performance products to millions of customers quickly.

Description

As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU power architectures. The role involves C++ and Python code development and building and maintaining of GPU models targeted at understanding and enhancing the power architecture of Apple’s GPUs. You will collaborate with experienced GPU architects, RTL designers & software teams to assess the feasibility of new hardware and software power features, running experiments and reporting them.

This is an opportunity to join Appleʼs world-class GPU team to collaborate, develop and improve GPU modeling and features for power architecture.

Minimum Qualifications

BS degree
Experience in GPU or CPU architecture and micro-architecture design
Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby

Preferred Qualifications

Experience in modeling
Knowledge of active power management strategies
Interpersonal, analytical skills and creativity to help the team solve design challenges
Degree in Computer Science, Electrical Engineering or Computer Engineering
3+ years of relevant experience
Ability to travel internationally on occasion
Experience working as part of large cross-functional teams
Ability to work with complex designs from architecture to production

About this role

Summary

Designs and models GPU power architectures; collaborates on hardware-software development.

Job title

Graphics Power Engineer, Platform Architecture

Experience level

3+ years

Minimum experience

3+ years exp

Industry

technology

Location requirements

Austin, Cupertino, Orlando, San Diego; remote flexibility not specified.

Salary

Not specified

Management role

No

Skills & keywords

Required skills

C++Python

Preferred skills

modelingpower management strategies

Specializations

GPU architecturepower managementmodelingmicro-architecturepower features
Locations

Structured locations inferred from the posting.

Austin, TX, USA

On-site City

Cupertino, CA, USA

On-site City

Orlando, FL, USA

On-site City

San Diego, CA, USA

On-site City