Graphics (GPU) Performance Tools/Content Engineer

Austin Santa Clara Until 9/22/2026 First posted July 24, 2026 Last posted July 24, 2026
Job description

Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices! Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Apple’s GPU products.

Description

As a GPU Performance Tools/Content Engineer, your responsibilities will include the following:

- Developing graphics and compute workloads to measure GPU performance

- Developing tools to aid in the efficient measurement, communication and improvement of GPU performance

- Debugging performance issues to identify software problems

- Working with driver, compiler and app engineers to improve GPU performance

- Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software

- Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis.

Minimum Qualifications

Experience with programming in Python and C
BS or MS in EE/CS/ECE

Preferred Qualifications

Strong software debug skills
Computer architecture knowledge
Familiar with Linux and bash/shell programming
Ability to work well in a team and be productive under aggressive schedules
Excellent communications skills, self-motivated and well organized
OpenGL/CL, CUDA, and/or Metal API programming experience
3D graphics architecture knowledge
Experience with Assembly optimization
Experience with Tableau, Splunk, MongoDB, or SQL databases
Experience with React and Javascript programming

About this role

Summary

Develop tools and content for GPU performance analysis, tuning, and debugging.

Job title

Graphics (GPU) Performance Tools/Content Engineer

Experience level

null

Industry

software

Location requirements

Austin or Santa Clara; onsite preferred

Salary

Not specified

Management role

No

Skills & keywords

Required skills

PythonCLinuxbash/shell programming

Preferred skills

debug skillscomputer architectureOpenGL/CLCUDAMetal API programmingAssembly optimizationdatabasesReactJavascript

Specializations

GPU performanceperformance analysisdebuggingtool developmentgraphics
Locations

Structured locations inferred from the posting.

Austin, TX, USA

On-site City

Santa Clara, CA, USA

On-site City