Graphics Emulation Test Bench and Infrastructure Architect
Apple
Apply to this jobDo your life’s best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period. Join Apple’s GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you’ll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we’ll empower our customers to enjoy all the features they love on their devices!
Description
As a Graphics Emulation Test Bench and Infrastructure Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality standards through comprehensive hardware/software platform testing. Working with the complete software stack, you'll validate designs that enable seamless execution of demanding graphics workloads. You’ll be responsible for supporting functional verification, power and performance analysis, implementation, and Silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to Silicon. Your strong test bench knowledge and a solid foundation in verification methodology will be leveraged to create high-quality reusable test bench components and environments used to run complex tests.
Minimum Qualifications
BS + 10 years of relevant experience
Experience with complex bus protocols such as PCIe and AXI
Experience in profiling and optimizing test bench components
Experience with CPU and/or GPU architecture and micro architecture
Experience with DPI/transactors
Experience in writing behavioral and synthesizable RTL (SystemVerilog/Verilog)
Experience with programming in one or more of the following languages: C/C++, Perl, Ruby, Python
Preferred Qualifications
Demonstrated technical leadership in the area of test benches, emulation, and/or simulation
Excellent planning, collaboration, and communication abilities
Demonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing priorities
Ability to debug hardware issues from waveforms
Ability to interface emulation hardware with virtual systems, simulation environment, and silicon validation
Experience with DPI/transactors
Graphics knowledge; 3D graphics pipeline, OGL/OCL programming
Ability to collaborate under tight schedules
Excellent planning, collaboration, and communication abilities
Demonstrated ability to build simulation models, run tests, and debug issues in a schedule-oriented silicon design project with competing priorities
Excellent planning, collaboration, and communication abilities
Ability to collaborate under tight schedules
Summary
Designs and validates GPU hardware/software platform, builds emulation models, runs tests, and debugs issues.
Job title
Graphics Emulation Test Bench and Infrastructure Architect
Experience level
10+ years
Minimum experience
10+ years exp
Industry
technology
Location requirements
Austin, remote work not specified
Salary
Not specified
Management role
No
Required skills
Preferred skills
Specializations
Structured locations inferred from the posting.
Austin, TX, USA