Graphics Emulation Engineer

Austin Until 9/22/2026 3+ years exp First posted July 24, 2026 Last posted July 24, 2026
Job description

Do your life’s best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period. Join Apple’s GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you’ll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we’ll empower our customers to enjoy all the features they love on their devices!

Description

As a Graphics Emulation Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs meet Apple's quality standards through comprehensive hardware platform testing. You'll validate designs that enable seamless execution of demanding graphics workloads. You’ll be responsible for supporting functional verification, power and performance analysis, implementation, and silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to silicon.

Minimum Qualifications

BS + 3 years of relevant experience.
Experience with CPU and/or GPU architecture and micro architecture
Experience with writing synthesizable code
Experience with one or more of the following programming languages: C/C++, Perl, Ruby, Python)

Preferred Qualifications

Excellent planning, collaboration, and communication abilities
Demonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing priorities
Ability to debug hardware issues from waveforms
Ability to interface emulation hardware with virtual systems, simulation environment, and silicon validation
Experience with DPI/transactors
Graphics knowledge; 3D graphics pipeline, OGL/OCL programming
Ability to collaborate under tight schedules
Excellent planning, collaboration, and communication abilities

About this role

Summary

Validate GPU designs through emulation modeling, testing, debugging, and performance analysis.

Job title

Graphics Emulation Engineer

Experience level

3+ years

Minimum experience

3+ years exp

Industry

technology

Location requirements

Austin, on-site; remote not mentioned

Salary

Not specified

Management role

No

Skills & keywords

Required skills

cpu architecturegpu architecturesynthesizable codec++python

Preferred skills

emulation modelswaveform debuggingdpi/transactorsgraphics knowledge3d graphics pipeline

Specializations

gpu architecturepre-silicon validationhardware platform testingemulation modelsgraphics pipeline
Locations

Structured locations inferred from the posting.

Austin, TX, USA

On-site City