Graphics Architect, Platform Architecture

Austin Until 9/22/2026 20+ years exp First posted July 24, 2026 Last posted July 24, 2026
Job description

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product! We are seeking a highly motivated, innovative, and dedicated engineer to join the GPU Platform Architecture Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performance products to millions of customers quickly.

Description

As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU Programmable Shader Core. Your role will involve extending and modifying the architecture, including the instruction set for the Shader Core. You will contribute to the development of prototype software implementations for simulated future hardware, gathering data and measurements to validate or invalidate these concepts.

Minimum Qualifications

Bachelor’s degree
Experience GPU, CPU, DSP or ISP architecture
Software experience in in C/C++, XSL, and a scripting language such as Python or Ruby

Preferred Qualifications

20+ years of relevant experience
Familiarity with simulation environments
Ability to take ideas from concept to C/C++ simulator implementation
Experience working as part of large cross-functional teams
Ability to clearly communicate complex issues
Self-motivated and well-organized

About this role

Summary

Designs and tunes GPU architecture, develops prototypes, and collaborates across teams.

Job title

Graphics Architect, Platform Architecture

Experience level

20+ years

Minimum experience

20+ years exp

Industry

technology

Location requirements

Austin, on-site or possibly remote

Salary

Not specified

Management role

No

Skills & keywords

Required skills

GPUCPUDSPISP architectureC/C++PythonRuby

Preferred skills

simulation environmentsconcept to simulator implementationcross-functional teamworkcommunication

Specializations

GPU architectureinstruction setsimulator developmenthardware designsoftware development
Locations

Structured locations inferred from the posting.

Austin, TX, USA

On-site City
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