Experience Prototyper – Software

Cupertino Until 9/21/2026 3+ years exp First posted July 23, 2026 Last posted July 23, 2026
Job description

Next Gen Computing (NGC) develops new concepts and capabilities for Apple products. The team brings expertise in mechanical engineering, electrical engineering, software design, and interaction design, enabling it to build fully functional prototypes that inform decisions across Apple. From rapid proofs of concept to live-on platforms distributed to dozens of internal users for longer durations, we can take an exploration as far as needed to enable our colleagues and stakeholders to get a hands-on feel for an experience instead of just an idea. We work across a variety of product lines and work regularly with engineering, design, and human factors functions to realize our work as clearly as possible. Our team offers a unique opportunity to inform the future of Apple products.

Description

Experience prototypers combine skills in user experience design and software development to scope, sketch, and build functional software interactions that drive design conversations forward. Through deep collaboration with hardware/software engineers and designers, they connect product concepts to technical feasibility to bring abstract ideas to life. They are able to frame their explorations with human-centered design language and visual artifacts, share their work with collaborators and stakeholders, and synthesize their findings to turn building into shared learning.

Minimum Qualifications

Ability to independently build a standalone GUI app and integrate with APIs
Software development foundation: OO/MVC design, source control, dependency management
Interaction design basics: concept sketching/diagramming, problem framing, visual storytelling
Natural curiosity and intuitive desire to build something tangible to explore an idea
Cross-disciplinary, exploratory, and collaborative, with an ego-less working style
Master's degree or Bachelor's degree with 3+ years’ work experience in a design/technology field

Preferred Qualifications

Experience with graphical animations, motion design, or writing shaders
Familiarity with common hardware sensors, basic signal processing and gesture recognition
Eye for detail and/or aesthetics, awareness of modern UI design, including Apple Human Interface Guidelines
The dynamic range to work at different levels of refinement, from scrappy to polished
Comfortable with ambiguity, open-ended exploration, and far-out ideas
Awareness of human factors considerations, such as hand kinesthetics or sensory perception
Familiarity with GenAI workflows
Experience with macOS, Swift, SwiftUI, Xcode, and Apple SDK
Project portfolio of previous interactive work

About this role

Summary

Build prototypes connecting design ideas with technical feasibility using software skills.

Job title

Experience Prototyper – Software

Experience level

3+ years

Minimum experience

3+ years exp

Industry

technology

Location requirements

On-site in Cupertino, no remote work allowed

Salary

Not specified

Management role

No

Skills & keywords

Required skills

object-oriented programmingsource controldependency managementsketchingvisual storytelling

Preferred skills

animationsmotion designshaderssensor signal processingUI designApple Human Interface GuidelinesmacOSSwiftSwiftUIXcodeApple SDKproject portfolio

Specializations

UX designsoftware developmentAPI integrationUI designhuman factors
Locations

Structured locations inferred from the posting.

Cupertino, CA, USA

On-site City