Engine Programmer

Larian Studios

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Warsaw on site Until 8/21/2026 First posted January 9, 2026 Last posted January 9, 2026
Job description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Work on all aspects of engine development, notably, animation-related systems
  • Write performant, robust and maintainable code
  • Debug, profile and optimise code to hit quality and performance targets
  • Contribute to code reviews, testing and documentation
  • Show strong passion for making the highest quality state-of-the-art games
  • Be an active participant in the design and production of the engine, as well as tools or gameplay systems.
  • Mentor and support team members

Requirements

  • Proficiency in C++
  • Open-minded, willing to collaborate, experiment and iterate over a specific feature
  • Upper-intermediate English
  • Passion for making and playing great games,
  • Experience with data-driven development
  • Experience with a wide range of CPU and GPU profiling tools
  • Multithreading should be second nature
  • Knowledge of modern hardware
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Nice to have

  • 3+ years of game development experience
  • Bachelor's / Master's degree in computer science or software engineering
  • Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
  • Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)
  • Experience with SIMD programming
  • Experience with low-level x86/ARM/DXBC/Spir-V assembly
  • Experience with networking / multiplayerTrack record of major contributions to shipped games

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
About this role

Summary

Develop and optimize game engine systems, collaborate on design, mentor team members.

Job title

Engine Programmer

Experience level

3+ years

Industry

gaming

Location requirements

on-site in Warsaw, full-time, no remote work allowed

Salary

Not specified

Management role

No

Skills & keywords

Required skills

c++multithreadingdata-driven developmentprofiling toolshardware knowledge

Preferred skills

vulkand3d12console developmentsimd programmingassembly

Specializations

engine developmentmultithreadinggraphics APIsprofiling toolsdata-driven development
Locations

Structured locations inferred from the posting.

Warsaw, Poland

On-site City