Core Audio Software Engineer, Audio & Media Technologies

Cupertino Until 9/21/2026 2+ years exp First posted July 23, 2026 Last posted July 23, 2026
Job description

Imagine what you could do at Apple! Everyday, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are looking for individuals like you. The Media, Graphics & Compute Tech (MGCT) group is at the center of audio, video, and graphics in Apple’s innovative products, including the iPhone, iPad, Mac, Apple Watch, AirPods, HomePod, Apple TV and VisionPro. MGCT’s Audio team provides the audio foundation for various high profile features like Game Audio, Siri, FaceTime, media capture, playback and API’s for third party developers to enrich our platforms. The team is looking for talented engineers who are passionate about building audio features and products for millions of customers and care about overall user experience. You will revolutionize the audio experience for game and future audio technologies.

Description

As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of Apple's platforms. Audio software stack on Apple devices has a considerable complexity and a rich feature set in the way that audio is routed through the system and integrates various hardware pieces. You will work across the full spectrum of media experiences and audio experiences — from FaceTime calls and Siri interactions to media playback — across a wide range of connected accessories including Bluetooth (AirPods, third-party headphones), CarPlay, and USB audio devices. The position will involve developing and improving the software components that are responsible for both running the audio hardware and exposing audio features and capabilities upwards through the system. The work involves close collaboration with hardware driver teams and various Apple technologies including Siri, AirPods, FaceTime and AirPlay.

Minimum Qualifications

Excellent software design/programming skills in C++
Solid understanding of object-oriented methodologies, multi-threaded programming and operating systems concepts
Experience with digital audio programming and solid debugging skills
At least two+ years of experience working with a team and software company, highlighting their ability to collaborate and operate within a professional software development environment.
BS or MS in CS, EE, or related degree

Preferred Qualifications

Experience working with Bluetooth accessories is a plus
Experience working with embedded audio in devices like smartphones (Samsung, Pixel), tablets, or Chromebooks would be a plus
Experience with core SW features like Telephony audio and/or Bluetooth audio in a plus

About this role

Summary

Develop and debug audio system software for Apple's platforms, enhancing media and hardware integration.

Job title

Core Audio Software Engineer, Audio & Media Technologies

Experience level

2+ years

Minimum experience

2+ years exp

Industry

software

Location requirements

must be based in Cupertino, no remote work mentioned

Salary

Not specified

Management role

No

Skills & keywords

Required skills

C++object-orientedmulti-threaded programmingoperating systemsdigital audio programmingdebugging

Preferred skills

Bluetooth accessory experienceembedded audio experiencecore SW features like telephony and Bluetooth audio

Specializations

audio programmingmedia experiencesbluetoothembedded audioaudio system
Locations

Structured locations inferred from the posting.

Cupertino, CA, USA

On-site City