audio engineer
AditiStaffing
Apply to this job Redmond, WA, us on site Until 8/22/2026 H-1B sponsor history First posted March 21, 2025 Last posted March 21, 2025
Job description
Job Title: Game Audio Engineer (Oculus)
Duration: 6+ Months (possibility of extension)
Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiences Skills:
- 5+ years of experience in C/C++ programming.
- 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
- 3+ years of experience in Unity and Unreal
- 3+ years of experience in game audio software development
- In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
- Prior experience in MATLAB programming preferred but not required
If you are interested, please send me your updated resume with the following details.
Thanks,
Saradhi
padmast(at)aditistaffing.com
About this role
Summary
Develop and integrate audio software for games using C++, Unity, Unreal, and DSP techniques
Job title
audio engineer
Experience level
5+ years
Industry
software
Location requirements
Redmond, WA, US, on-site, no remote work
Salary
Not specified
Visa sponsorship
H-1B sponsor history
Management role
No
Skills & keywords
Required skills
C++audio middlewareUnityUnrealDSP
Preferred skills
MATLAB
Specializations
audio middlewareDSPgame audiospatial audio
Locations
Structured locations inferred from the posting.
Redmond, WA, USA
On-site City
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