audio engineer

AditiStaffing

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Redmond, WA, us on site Until 8/22/2026 H-1B sponsor history First posted March 21, 2025 Last posted March 21, 2025
Job description

Job Title: Game Audio Engineer (Oculus) 

Duration: 6+ Months (possibility of extension)


Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines  • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiences Skills:
  • 5+ years of experience in C/C++ programming.
  • 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
  • 3+ years of experience in Unity and Unreal 
  • 3+ years of experience in game audio software development 
  • In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
  • Prior experience in MATLAB programming preferred but not required


If you are interested, please send me your updated resume with the following details.

Thanks,
Saradhi
padmast(at)aditistaffing.com

About this role

Summary

Develop and integrate audio software for games using C++, Unity, Unreal, and DSP techniques

Job title

audio engineer

Experience level

5+ years

Industry

software

Location requirements

Redmond, WA, US, on-site, no remote work

Salary

Not specified

Visa sponsorship

H-1B sponsor history

Management role

No

Skills & keywords

Required skills

C++audio middlewareUnityUnrealDSP

Preferred skills

MATLAB

Specializations

audio middlewareDSPgame audiospatial audio
Locations

Structured locations inferred from the posting.

Redmond, WA, USA

On-site City