3D Artist
Jam City
Apply to this job Buenos Aires hybrid Until 8/21/2026 H-1B sponsor history First posted February 20, 2026 Last posted February 20, 2026
Job description
We are looking for a 3D Artist to work on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by providing the best in class 3D art. You will be modeling and texturing props, environments and characters, as well as implementing the assets in engine.
**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.
RESPONSIBILITIES
- Perform modeling and texturing at an exemplary level.
- Create high-quality and optimized 3D environments, props and characters.
- Work with your Art Lead and Art Director in establishing and maintaining the look of a 3D project.
- Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
- Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
- Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
- Identify and solve aesthetic and technical issues in the development process.
- May be called upon to support the tech art team with simple rigging and skinning tasks.
REQUIREMENTS
- 3+ years of 3D game experience.
- Must have worked on at least one 3D game from conception to completion.
- Complete mastery of Maya and Adobe Creative Suite.
- Rendering and real-time shader development awareness.
- Experience with Substance Painter and PBR materials.
- Ability to work in a broad range of subjects and styles.
- Firm grasp of both Environment and Character art process.
- Good understanding of human and animal anatomy.
- Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
- Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
- Excellent problem-solving ability.
- Art Degree or similar working experience.
- Experience with Unity.
- Excellent grasp of the English language.
NICE TO HAVE
- Strong 2D concept and illustration skills.
- Rigging experience in Maya.
- Scripting experience in Maya (Mel or Python).
- Shader creation experience in any shader graph tool.
- Knowledge of Substance Designer.
- Experience with ZBrush.
About this role
Summary
Create 3D models, textures, and assets for a new game, ensuring quality and pipeline efficiency.
Job title
3D Artist
Experience level
3+ years
Industry
gaming
Location requirements
Buenos Aires, remote work not specified
Salary
Not specified
Visa sponsorship
H-1B sponsor history
Management role
No
Skills & keywords
Required skills
mayaadobe creative suitesubstance painterpbr materialsunity
Preferred skills
2d conceptriggingscriptingshader creationsubstance designerzbrush
Specializations
modelingtexturingenvironmentcharactersshader development
Locations
Structured locations inferred from the posting.
Buenos Aires, Argentina
Hybrid City