GPU Performance Modeling Driver Engineer

Austin Cambridge Until 9/22/2026 3+ years exp First posted July 24, 2026 Last posted July 24, 2026
Job description

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple hardware products. Join us to help deliver the next groundbreaking Apple product! We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple’s world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning.

Description

As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures.

The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.

Minimum Qualifications

Bachelor's degree
Software skills and proficiency developing in C++
GPU driver implementation related experience
Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL

Preferred Qualifications

MS or PhD degree
3+ years of relevant experience
Knowledge of drivers and implementation details of graphics and compute APIs
Familiarity with GPU performance models and ISS simulators
Experience working with cutting edge graphics applications/games/benchmarks
Familiarity with compilers, operating systems and GPU/CPU architecture
Troubleshooting skills and attention to detail
Creative problem-solving skills

About this role

Summary

Develop and maintain GPU simulators, implement APIs, analyze performance, collaborate on GPU architecture.

Job title

GPU Performance Modeling Driver Engineer

Experience level

3+ years

Minimum experience

3+ years exp

Industry

technology

Location requirements

Candidates should be in Austin, Cambridge, Cupertino, or San Diego; remote not specified.

Salary

Not specified

Management role

No

Skills & keywords

Required skills

C++GPU driverMetalDirectXVulkan

Preferred skills

MS or PhDGPU performance modelsISS simulatorsgraphics applicationscompilers

Specializations

GPU modelingdriver developmentgraphics APIsperformance analysis
Locations

Structured locations inferred from the posting.

Austin, TX, USA

On-site City

Cambridge, UK

On-site City

Cupertino, CA, USA

On-site City

San Diego, CA, USA

On-site City