Technical Designer (3-month contract)

Blackbird Interactive

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Vancouver, BC, Canada remote Until 8/25/2026 2+ years exp First posted June 26, 2026 Last posted June 26, 2026
Job description
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a Technical Designer to join our growing studio.  We have an exciting new project, and are looking for a key hire to lend a hand in the development and execution of the gameplay on a co-operative, horror based exploration game.

 

Do you want to build compelling game experiences having designed, prototyped and delivered high profile gameplay systems, features or tools? Do you love working with a team of talented designers, artists and programmers to create ambitious in-game content?  If so, this role could be for you!

Responsibilities

     

  • Prototype, implement, and iterate on gameplay content such as game flow, interactable objects and player abilities, event hooks for narrative and audio content, scripted sequences, tutorial/help systems, and bug fixing. 

  • Collaborate with both artists and designers on ways to improve the game content implementation to take advantage of existing technology and drive to the best end result possible.

  • Collaborate with engineers to improve design workflows and bring gameplay intentions to life while respecting performance and technical constraints 

  • Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches its goals successfully

Requirements

     

  • A minimum of 5 years in game development, with at least 2 years of Technical Design experience

  • Strong proficiency with Unreal Engine 5, including Blueprint scripting, gameplay implementation, debugging, and working within complex gameplay systems and technical frameworks
  • Confidence and familiarity with modern text based scripting languages

  • Shipped at least one product, ideally an exploration and/or horror game

  • Self direction and a proven ability to thrive in a highly dynamic and technical environment

  • Strong interdisciplinary collaboration skills, including verbal and written skills

Pluses

     

  • Experience developing or playing games with a cooperative gameplay focus

  • An innovator's heart, keen to create brand new things that haven't been done before

  • A love of contributing to high quality, rich gameplay experiences

  • Experience playing modern horror exploration games

  • Demonstrated passion for entertainment products / media (i.e. comics, movies, novels, etc.)

Compensation (from employer):
80000–100000 CAD per year

About this role

Summary

Designs, prototypes, and implements gameplay systems and content for a horror game.

Job title

Technical Designer

Experience level

2+ years

Minimum experience

2+ years exp

Industry

gaming

Location requirements

Remote within Canada, based in Vancouver, BC, Canada

Salary

C$80k–C$100k

Management role

No

Skills & keywords

Required skills

Unreal Engine 5Blueprint scriptinggameplay implementationdebuggingtext based scripting

Preferred skills

cooperative gameplayinnovative designhorror gamesmedia passion

Specializations

game designblueprint scriptinggameplay implementationdebugging
Locations

Structured locations inferred from the posting.

Vancouver, BC, Canada

Remote City