Senior Gameplay Engineer, Original Game (Unreal Engine 5)
Blackbird Interactive
Apply to this jobWhat You’ll Tackle
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Build gameplay systems, including narrative, exploration and inventory.
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Support artists and animators with the Metahuman pipeline.
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Partner closely with designers to build high quality and fun experiences.
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Integrate modern Unreal pipelines to improve efficiency and quality of the game.
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Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.
You’ll Thrive Here If You
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Have 3+ years of experience developing in C++ in Unreal Engine 4 and 5, ideally in a platform-focused or systems programming role.
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Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.
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Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.
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Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.
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Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.
Bonus XP
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Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.
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Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.
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Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.
Compensation (from employer):
136000–170000 CAD per year
Summary
Develop gameplay and engine systems for a new Unreal Engine 5 game.
Job title
Senior Gameplay Engineer, Original Game (Unreal Engine 5)
Experience level
3+ years
Minimum experience
3+ years exp
Industry
gaming
Location requirements
remote in Canada with Pacific-time overlap
Salary
C$136k–C$170k
Management role
No
Required skills
Preferred skills
Specializations
Structured locations inferred from the posting.
Canada