Machine learning Programmer (Character & Animation) - Rainbow Six

Jobs for Humanity

Apply to this job
Montreal, QC, ca on site Until 8/21/2026 First posted February 23, 2026 Last posted February 23, 2026
Job description
Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.

Company Name: Ubisoft

We are changing how we do animation here at Ubisoft and on Rainbow Six. The injection of ML and GenAI has caused a paradigm shift in the capacity to produce high quality human like animation at a scale we could not before. By joining this team, you would be contributing to modernizing our animation tech stack with novel ML based techniques to help us make bigger, better-looking games with a heavy focus on animation quality. This role would be a step beyond RND with a focus on industrializing ML into a modern games engine. 
Responsibilities
-    Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques
-    Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing
-    Execute and contribute to the existing animation roadmap for the animation team
-    Work as apart of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks
-    Able to think outside of animation domain and provide ML solutions into other domains for problem solving

-    Masters or PHD in a machine learning software engineering field (or equivalent industry experience)
-    Undergaduate degree in computer science (or significant industry experience)
-    Strong 3D mathematics and calculus
-    Experience with modern game engines (unreal / unity)
-    Understanding of current novel and standard runtime and offline animation techniques for games and film
-    Innovative thinker also able to take direction
-    Excellent communication skills
-    Pragmatic and solution oriented
-    Mastery of deep learning frameworks (pytorch / keras)
-    Understanding of state of the art machine learning topics (VAEs, NERFS, GANS etc)
-    A passion for animation in games
-    C++ experience

About this role

Summary

Develop and industrialize ML techniques for advanced animation in Ubisoft games.

Job title

Machine learning Programmer (Character & Animation)

Experience level

industry experience or advanced degree

Industry

gaming

Location requirements

Montreal, QC, ca; on-site preferred, remote not specified

Salary

Not specified

Management role

No

Skills & keywords

Required skills

masters or phd in ml or software engineering3d mathematicsunreal or unityruntime animation techniquesdeep learning frameworksC++

Preferred skills

communicationinnovative thinkinggame animation

Specializations

machine learninganimationgame enginesdeep learning
Locations

Structured locations inferred from the posting.

Montreal, QC, Canada

On-site City