Gameplay Animator [Rainbow Six Siege]

Montreal, QC, ca on site Until 9/22/2026 First posted July 24, 2026 Last posted July 24, 2026
Job description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

As a Gameplay Animator at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do:

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints;
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references;
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail;
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers;
  • Test, review, and iterate on animation systems directly in-game;
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
  • Strong experience creating gameplay animations for video games;
  • Proven experience in 3C animation and first-person animation systems (FPS);
  • Strong expertise in motion capture data processing;
  • A sharp eye for visual quality and detail;
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering high-quality work;
  • Flexibility and resilience when adapting to production changes;
  • A passion for teamwork and sharing ideas in a creative environment;
  • Solid understanding of technical constraints related to game engine integration;
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
  • Familiarity with MotionBuilder is a plus;
  • Experience working on a shipped AAA title is an asset.

What to send our way

  • portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.
About this role

Summary

Create and refine in-game gameplay animations, working with team to deliver high-quality animation systems.

Job title

Gameplay Animator [Rainbow Six Siege]

Experience level

proven experience in gameplay animations for video games

Industry

gaming

Location requirements

Montreal, Quebec; remote not specified

Salary

Not specified

Management role

No

Skills & keywords

Required skills

gameplay animations3C animationfirst-person animation systemsmotion capture data processinggame engine integration

Preferred skills

MotionBuildershipped AAA title

Specializations

gameplay animationsfirst-person animationmotion capturekeyframe animationanimation systems
Locations

Structured locations inferred from the posting.

Montreal, QC, Canada

On-site City